The work within the QoE4VR project is divided into stages. Namely, there are three major milestones along the way: (1) establish the test environment, (2) conduct the subjective tests with the subjects and (3) analyze and publish the results. Continue reading to find out more about the tasks within the specific stages that will lead us towards achieving the milestones. Continue reading “Work Plan”
Virtual Reality vs. Augmented Reality
Apart from VR, it is useful to briefly discuss the concept of Augmented Reality (AR). In our previous post, we have learned that VR applications completely replace a user field of view with, for instance, head mounted displays (HMD). Thus, a user is immersed into a VR environment such as 360° videos or VR game. In this VR a user sometimes can interact with the virtual objects and move around the VR scene. Continue reading “Virtual Reality vs. Augmented Reality”
What is Quality of Experience (QoE)?
Network operators and service providers from the very advent of telecommunications wanted to know what is the level of service quality which is provided to the end users. This is because that knowledge can be extremely useful when trying to manage network topology, optimize its capacity and operating costs, introduce new services or plan investments and expansion of a network. Continue reading “What is Quality of Experience (QoE)?”