The most straightforward definition of Virtual Reality (VR) would be that it is a computer emulated 3-dimensional reality which can be explored and interacted with by a person. Additionally, we could say that when an application renders a visual and audio scene to its user, in a manner that imitates the visual and audio sensory stimuli of the real world as naturally as possible, then that user is in the virtual reality. As he or she moves through this virtual environment and possibly (but not necessarily) interacts with the objects within the rendered scene, the VR application delivers a new visual and audio scene and provides an immersive experience to a user. Continue reading “Virtual Reality 101”
The people
This is our team. We are a group of six hard working individuals teamed up on this quest to shed a light on a new QoE research field – QoE for Virtual Reality. Continue reading “The people”
General info
Summary
The focus of the QoE4VR project is the analysis of user Quality of Experience (QoE) when using Virtual Reality (VR) applications in different network conditions. The objective is to find out the correlation between the level of user QoE (i.e. his or hers subjective perception of quality) and values of measurable network parameters such as latency, packet loss, video frame rate etc. Continue reading “General info”