In the last two weeks or so we were conducting a small-scale test of user QoE while playing the popular Project Cars racing game in VR. For now, we have downloaded free-to-play version of the game from Steam service, i.e. Project Cars – Pagani Edition, and conducted a test only with our colleagues. Since the Project Cars is the racing simulation we plugged into our test computer Logitech G29 racing wheel to ensure (almost) full racing experience. Ten of our colleagues participated in the research and here we bring you some results. Continue reading “Initial results started to come in”
Virtual Reality 101
The most straightforward definition of Virtual Reality (VR) would be that it is a computer emulated 3-dimensional reality which can be explored and interacted with by a person. Additionally, we could say that when an application renders a visual and audio scene to its user, in a manner that imitates the visual and audio sensory stimuli of the real world as naturally as possible, then that user is in the virtual reality. As he or she moves through this virtual environment and possibly (but not necessarily) interacts with the objects within the rendered scene, the VR application delivers a new visual and audio scene and provides an immersive experience to a user. Continue reading “Virtual Reality 101”