The most straightforward definition of Virtual Reality (VR) would be that it is a computer emulated 3-dimensional reality which can be explored and interacted with by a person. Additionally, we could say that when an application renders a visual and audio scene to its user, in a manner that imitates the visual and audio sensory stimuli of the real world as naturally as possible, then that user is in the virtual reality. As he or she moves through this virtual environment and possibly (but not necessarily) interacts with the objects within the rendered scene, the VR application delivers a new visual and audio scene and provides an immersive experience to a user. Continue reading “Virtual Reality 101”